1 AIT Asian Institute of Technology

Towards automated decision making : a case study of Thai chess

AuthorKuo, Hsueh-wu
Call NumberAIT Thesis no. CA-80-10
Subject(s)Game theory
Decision-making
NoteA thesis submitted in partial fulfillment of the requirements for the degree of Master of Engineering, School of Engineering and Technology
PublisherAsian Institute of Technology
AbstractThe history of human beings' trying to create "Machine Intelligence" can be traced back to the beginning of 18th century. The advent of computer makes this human beings' profound desire possible. Due to their well defined rules and charming features, many games, especially chess, have been intensively studied and coded into computer programs. This study intends to map the human being's decision making process in playing games onto machine's representation. First, an effective machine representation of the chess environment is defined which serves as the basis for all subsequent game analyses and calculations. Second, the pre analysis similar to a human player is designed to facilitate game calculation. Last, a human-like transformational evaluator and a selective tree searching procedure are formulated to select an optimized move. A computer program for playing Tahi Chess has been developed along with the human player's approach. It makes the moves very closely as a human player does.
Year1980
TypeThesis
SchoolSchool of Engineering and Technology
DepartmentDepartment of Information and Communications Technologies (DICT)
Academic Program/FoSComputer Application (CA)
Chairperson(s)Krisorn Jittorntrum
Examination Committee(s)Gupta, Gopal K. ; Kaew Nualchawee
Scholarship Donor(s)Retired Servicemen Engineering Agency, Republic of China
DegreeThesis (M.Eng.) - Asian Institute of Technology, 1980


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