1 AIT Asian Institute of Technology

PUBG finish placement prediction

AuthorKumar, A. Akhil
Call NumberAIT RSPR no.ICT-19-09
Subject(s)Video games industry
Machine Learning

NoteA research submitted in partial fulfillment of the requirements for the degree of Master of f Science in Information and Communication Technologies, School of Engineering and Technology
PublisherAsian Institute of Technology
Series StatementResearch studies project report ; no. ICT-19-09
AbstractOnline Video games industry is growing day by day and is becoming more competitive every day. “What are the important factors that increase the chances of winning a game?” is a very interesting question. In this research, we will analyse the data of PlayerUnknown’s Battlegrounds video game using data mining techniques. It is an online video game of the battle royal genre. Kaggle team fetched the data of 65,000 matches from PUBG website and hosted a competition. The data was provided in CSV file format, divided into train & test data set. The goal of this competition was to predict the rank of each and every team after a match finishes and find out important factors that increase or decrease the chances of winning a match. Some algorithms were used in this research study and compare the results of each and every algorithm, and choose the best one.
Year2019
Corresponding Series Added EntryAsian Institute of Technology. Research studies project report ; no. ICT-19-09
TypeResearch Study Project Report (RSPR)
SchoolSchool of Engineering and Technology (SET)
DepartmentDepartment of Information and Communications Technologies (DICT)
Academic Program/FoSInformation and Communication Technology (ICT)
Chairperson(s)Teerapat Sanguankotchakorn;Guha, Sumanta(Co-Chairperson);
Examination Committee(s)Bohez, Erik L.J.;Nicole, Olivier;
Scholarship Donor(s)Asian Institute of Technology Fellowship;
DegreeResearch Studies Project Report (M. Sc.) - Asian Institute of Technology, 2019


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